Obviously that way if the provided tilemap dat file was wider than a regular screen it could be interpreted as a wide-screen image, or if a bezel was provided for such situations that could be used instead. Using this scheme users could either convert the roms, or instead you could have a repository of user-created replacement data, and have a 100% free game based on OutRun (similar to how OpenTTD, Simutrans etc. Users would then be free to reskin and rework the various screens / tilemaps / courses in an easier to modify 'native' format (eg you could probably describe the tracks as some form of XML?) Instead of using the ROMs directly you could have a little tool to convert them into native 'pack' files. Regarding the wide-screen map and other changes maybe you could consider a slightly different approach. Hope that makes sense, and thanks for your comments! Again, it's something I may implement in the future. Groups of music tracks - I had thought about this, but didn't want to complicate things unless there was demand. I'll use your images as a basis to work from if I work on this. Having said that, I'm not ruling this out - we might just be talking about something I do in 6 months time, rather than in the upcoming weeks. There's arguably a bunch of more important stuff to do. This is all possible, but is relatively time consuming so not top of the priority list at the moment. To avoid a headache when editing the screens, I'd have to code a tile editing tool and a separate tool for the course map screen as it is sprite based. The music selection screen uses a tilemap, whereas the course map screen uses sprites. This leaves us with the option of editing the actual tilemap as you suggest. The new menu system, for example, requires the ROM for its font, logo and so forth. However, I do not want to include any modified original artwork bundled with the program for copyright reasons. Theoretically, it would be dead simple to just take PNGs of your work and include them with the engine. I'm holding off in this area for a number of reasons that I'll explain below. Regarding that, would it be possible to have a preset selection option in the setup menu you made? There are three versions of those tracks in Outrun 2k6 alone, so it would be nice to be able to switch a set on the fly before going into the main game.Īnyway keep up the great work and thanks for this! (You have to use a "3" to display a "2" ect.) The numbers in the custom track titles are one off. If you would do the code for the tile positioning, I would be willing to do any additional sprites you may need.Īlso I found a very minor bug. The only exception is the left side of the wheel. Nearly everything in these two mock-ups are just the default tiles flipped and moved around. I was messing around in photoshop last night just to see how much it would take. Regarding the music screen and map screen.How good are you at moving the tiles around? Further details below.Fantastic job on the widescreen mode! I'm glad it turend out so well. You can optionally pass -DTARGET=filename to pass a custom.
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